

Storywise there pretty much isn’t one during the tutorial your randomly generated survivor is pointed in the general direction of a town and a base, then it’s left up to you.

#State of decay 3 rolling full#
You are given the choice of three starting base locations on a map littered with other abandoned buildings potentially full of supplies to get you going. You find yourself briefly being introduced to the game’s basic combat systems in a county overrun with zombies - grab a blunt weapon or a gun, preferably both, and head out to the open world to set up an initial base and start to build some sort of community. State of Decay 2 starts with what can only be described as a very short, bare-bones tutorial. Whilst no one likes a delay, State of Decay 2 utilises a completely new engine (Unreal) so we could forgive them if the game was technically accomplished and bug-free. Well, that didn’t work out as planned and was then pushed to 2018. Undead Labs didn’t rest on their laurels and got to work on a sequel which they then duly announced in 2016 with a slated release date of 2017. The upgraded version didn’t change a great deal other than take advantage of the improved hardware and removing some, but not all, of technical issues. The game’s core gameplay loop found an audience and whilst many struggled with the way the game ran, it did really well commercially, spawning an updated version for the newer Xbox One two years on from the original release entitled Year One Survival Edition. The original State of Decay launched back in June 2013 and became somewhat of a sleeper hit on the Xbox 360, despite being widely slated for its technical performance and huge dose of jank throughout.
